Our team at Nerve Software used a modular approach to create the police van for Call of Duty: Advanced Warfare's multiplayer level "Urban". I was responsible for the initial block-out for each team member, taking the vehicle chassis from block-out to completion, creating material templates, and combining each artist's contribution into the final low-poly.
I worked with two other artists at Nerve to build the robot for the map "Chop Shop". I was responsible for creating the unit's arms.
Ratchet gun prop created for the map "Chop Shop".